Rogue abilities by level
8 new and 1 changed out of 63. Each entry shows the highest rank's tooltip. Learn levels are the client's minimum spell level (SpellLevels), not confirmed trainer levels: trainer lists live on Blizzard's servers. Data from beta build 1.60.1.70205 compared with Classic Era build 1.15.9.70003.
Level 1
- Blade Flurry
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
- Eviscerate
Finishing move that causes damage per combo point, increased by Attack Power:
1 point : [?]-[?] damage
2 points: [?]-[?] damage
3 points: [?]-[?] damage
4 points: [?]-[?] damage
5 points: [?]-[?] damage - Pick Lock
Allows opening of locked chests and doors.
- Redirect New
Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
- Sinister Strike
An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
- Stealth
Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
Level 4
- Backstab
Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
- Pick Pocket
Pick the target's pocket.
Level 6
- Gouge
Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
Level 8
- Evasion
The rogue's dodge chance will increase by 50% for 15 sec.
Level 10
- Sap
Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
- Slice and Dice
Finishing move that increases melee attack speed by 30%. Lasts longer per combo point:
1 point : [?] seconds
2 points: [?] seconds
3 points: [?] seconds
4 points: [?] seconds
5 points: [?] seconds - Sprint
Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
Level 12
- Kick
A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Level 14
- Expose Armor
Finishing move that exposes the target for 30 sec, reducing Armor per combo point:
1 point : [?] Armor
2 points: [?] Armor
3 points: [?] Armor
4 points: [?] Armor
5 points: [?] Armor - Garrote
Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Level 16
- Feint
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Level 18
- Ambush
Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Level 20
- Crippling Poison
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec. - Instant Poison
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 15 Nature damage. 60 charges. - Poisons
You can create and mix poisons, with both found and storebought ingredients.
- Premeditation
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
- Rupture
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:
1 point : [?] damage over 8 secs
2 points: [?] damage over 10 secs
3 points: [?] damage over 12 secs
4 points: [?] damage over 14 secs
5 points: [?] damage over 16 secs
Level 22
- Distract
Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
- Vanish
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Level 24
- Detect Traps
Greatly increased chance to detect traps.
- Mind-numbing Poison
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.
Level 26
- Cheap Shot
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
Level 28
- Instant Poison II
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 23 Nature damage. 85 charges.
Level 30
- Deadly Poison
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges. - Disarm Trap
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
- Hemorrhage Changed
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Since Classic Era: ranks 3 → 1.
- Kidney Shot
Finishing move that stuns the target. Lasts longer per combo point:
1 point : 2 seconds
2 points: 3 seconds
3 points: 4 seconds
4 points: 5 seconds
5 points: 6 seconds - Mutilate New
Instantly attacks with both weapons for 75% weapon damage plus an additional 50.2 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Level 32
- Wound Poison
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.
Level 34
- Blind
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
- Blinding Powder
Create the reagent for the Blind ability.
Level 36
- Instant Poison III
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 33 Nature damage. 105 charges.
Level 38
- Deadly Poison II
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges. - Mind-numbing Poison II
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges.
Level 40
- Safe Fall
Reduces damage from falling.
- Venom New
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point : 9 sec
2 points: 12 sec
3 points: 15 sec
4 points: 18 sec
5 points: 21 sec - Wound Poison II
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.
Level 44
- Instant Poison IV
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 51 Nature damage. 1800 charges.
Level 46
- Deadly Poison III
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.
Level 48
- Wound Poison III
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.
Level 50
- Crippling Poison II
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.
Level 52
- Instant Poison V
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 71 Nature damage. 150 charges. - Mind-numbing Poison III
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.
Level 54
- Deadly Poison IV
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges. - Occult Poison I New
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
Level 56
- Wound Poison IV
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.
Level 60
- Atrophic Poison New
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges. - Deadly Poison V
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges. - Instant Poison VI
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 88 Nature damage. 175 charges. - Numbing Poison New
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges. - Occult Poison II New
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target.
Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. - Sebacious Poison New
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges.
Sebacious Poison benefits from the Improved Expose Armor talent.
Talent abilities without a client level
- Adrenaline Rush
Increases your Energy regeneration rate by 100% for 15 sec.
- Cold Blood
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
- Ghostly Strike
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
- Preparation
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
- Riposte
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for [?].
About the data
Abilities come from the Rogue skill lines in the beta client via wago.tools; talent-learned spells are included and name their talent. Matching with Classic Era is by name. A value shown as [?] is one the export can't resolve yet. Last updated 2026-10-02.