Hunter abilities by level
9 new and 7 changed out of 67. Each entry shows the highest rank's tooltip. Learn levels are the client's minimum spell level (SpellLevels), not confirmed trainer levels: trainer lists live on Blizzard's servers. Data from beta build 1.60.1.70205 compared with Classic Era build 1.15.9.70003.
Level 1
- Aspect of the Viper New
The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.
- Auto Shot
Automatically shoots the target until cancelled.
- Heart of the Lion New
The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 40 for all nearby allies, and increasing total stats for the Hunter by an additional 10%.
- Raptor Strike
A strong attack that deals melee weapon damage plus 70.
- Track Beasts
Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.
Level 4
- Aspect of the Monkey
The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.
- Serpent Sting
Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Level 6
- Arcane Shot
An instant shot that causes 217 Arcane damage.
- Hunter's Mark
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Level 8
- Concussive Shot
Dazes the target, slowing movement speed by 50% for 4 sec.
Level 10
- Aspect of the Hawk
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time.
- Call Pet
Summons your pet to you.
- Dismiss Pet
Dismiss your pet. Dismissing your pet will reduce its happiness by 50.
- Feed Pet
Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.
- Revive Pet
Revive your pet, returning it to life with 15% of its health.
- Tame Beast
- Track Humanoids
Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.
Level 12
- Distracting Shot
Distract the target, causing threat. More effective than Distracting Shot (Rank 5).
- Mend Pet
Heals your pet 245 health every second while you focus. Lasts 5 sec.
- Wing Clip
Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec.
Level 14
- Eagle Eye
Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min.
- Eyes of the Beast
Take direct control of your pet and see through its eyes for 2 min.
- Scare Beast
Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Level 16
- Immolation Trap
Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Immolation Trap Effect
138 Fire damage every 3 seconds.
- Mongoose Bite
Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
Level 18
- Multi-Shot Changed
Fires several missiles, hitting [?] targets. Multi-Shot shares its cooldown with Aimed Shot.
Since Classic Era: ranks 5 → 1.
- Track Undead
Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.
Level 20
- Aimed Shot Changed
An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot.
Since Classic Era: now baseline (was talent-learned).
- Aspect of the Cheetah
The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, [?]:she; will be dazed for 4 sec. Only one Aspect can be active at a time.
- Deterrence
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
- Disengage
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.
- Freezing Trap
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Level 22
- Scorpid Sting Changed
Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
Since Classic Era: ranks 4 → 1.
Level 24
- Beast Lore
Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet.
Level 25
- Summon Hawk New
Command a hawk to dive-bomb your targeted enemy, dealing [?] Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
- Trueshot Aura Changed
Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.
Since Classic Era: ranks 3 → 5; rank 1 level 40 → 25; rank 2 level 50 → 32; rank 3 level 60 → 40.
Level 26
- Rapid Fire
Increases ranged and melee attack speed by 40% for 15 sec.
- Track Elementals
Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.
Level 28
- Frost Trap
Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Level 30
- Aspect of the Beast Changed
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.
Since Classic Era: ranks 1 → 4.
- Counterattack Changed
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Since Classic Era: ranks 3 → 4; rank 2 level 42 → 30; rank 3 level 54 → 42.
- Feign Death
Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
- Intimidation
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
- Lacerate New
Wounds the target causing them to bleed for 406 damage over 21 sec.
- Scatter Shot
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
- Strider Kick New
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Level 32
- Enchanted Flare New
Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec.
- Flare
Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.
- Track Demons
Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.
Level 34
- Explosive Trap
Place a Fire trap that explodes when an enemy approaches, causing 229 Fire damage and 330 additional Fire damage over 20 sec to all within [?] yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Explosive Trap Effect
33 Fire damage every 2 seconds.
Level 36
- Viper Sting
Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
Level 40
- Aspect of the Pack
The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.
- Bestial Wrath
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
- Sniper Shot New
A long-range shot that deals ranged damage plus 295 and increases the range of your next 3 Shots by 10 yards for 10 sec.
- Track Giants
Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.
- Volley
Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Level 46
- Aspect of the Wild
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
Level 50
- Black Arrow
Fires a Black Arrow into the target, slowing the target's movement speed by 70%, causing 150 Shadow damage and draining 150 mana over 30 sec.
- Track Dragonkin
Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.
Level 60
- Aspect of the Falcon New
The hunter takes on the aspects of a Falcon, increasing melee and ranged Attack Power by the same amount as their highest rank of Aspect of the Hawk.
While Aspect of the Falcon is active, the Improved Aspect of the Hawk talent can now proc from and benefit melee attacks. Only one Aspect can be active at a time. - Improved Mend Pet
- Tranquilizing Shot
Attempts to remove 1 Frenzy effect from an enemy creature.
Talent abilities without a client level
- Entrapment New
Immobile.
- Spirit Bond Changed
Regenerating 1% of total health every 10 sec.
Since Classic Era: ranks 2 → 1.
Removed since Classic Era
- Wyvern Sting (Classic Era level 40, Wyvern Sting talent, 3 ranks)
About the data
Abilities come from the Hunter skill lines in the beta client via wago.tools; talent-learned spells are included and name their talent. Matching with Classic Era is by name. A value shown as [?] is one the export can't resolve yet. Last updated 2026-10-02.