WoW Forever Races & Racial Abilities
WoW Forever has ten playable races, two more than Classic Era: the High Order Skyborne (Alliance) and the Windshaper Skyborne (Horde). Together the races make 56 race and class combinations, up from 40 in Classic Era.
Six existing races also gain a class: Human Hunter, Orc Mage, Dwarf Shaman, Undead Paladin, Gnome Priest and Troll Warlock.
Racials changed the most. All the resistance racials are gone: Frost Resistance (Dwarf), Nature Resistance (Night Elf and Tauren), Shadow Resistance (Undead) and Arcane Resistance (Gnome). In return every original race gets at least one new racial. The two Skyborne races share Walk on Air, Elemental Insight and Wind Blessed, and differ only in Read Ley Line (High Order Skyborne) and Skysight (Windshaper Skyborne).
Race and class combinations
| Race | Warrior | Paladin | Hunter | Rogue | Priest | Shaman | Mage | Warlock | Druid |
|---|---|---|---|---|---|---|---|---|---|
| HumanAlliance | ✓ | ✓ | New | ✓ | ✓ | no | ✓ | ✓ | no |
| OrcHorde | ✓ | no | ✓ | ✓ | no | ✓ | New | ✓ | no |
| DwarfAlliance | ✓ | ✓ | ✓ | ✓ | ✓ | New | no | no | no |
| Night ElfAlliance | ✓ | no | ✓ | ✓ | ✓ | no | no | no | ✓ |
| UndeadHorde | ✓ | New | no | ✓ | ✓ | no | ✓ | ✓ | no |
| TaurenHorde | ✓ | no | ✓ | no | no | ✓ | no | no | ✓ |
| GnomeAlliance | ✓ | no | no | ✓ | New | no | ✓ | ✓ | no |
| TrollHorde | ✓ | no | ✓ | ✓ | ✓ | ✓ | ✓ | New | no |
| High Order SkyborneAlliance · new race | New | no | New | New | no | no | New | no | New |
| Windshaper SkyborneHorde · new race | New | no | New | New | no | New | no | no | New |
Racial abilities by race
Tooltips as the beta client shows them at level 60. Where a racial differs by class, each version is listed.
Human Alliance
- Perception
Dramatically increases stealth detection for 20 sec.
- Will to Survive New
Instantly removes all Stun effects.
- Sword Specialization Changed
Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
Classic Era: Skill with Swords and Two-Handed Swords increased by 5.
- The Human Spirit
Spirit increased by 5%.
Gone since Classic Era: Diplomacy and Mace Specialization.
Orc Horde
- Blood Fury Changed
Increases Attack Power and Spell Power by 10% for 15 sec.
Classic Era: Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec.
- Shatter Curse New
Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
- Axe Specialization Changed
Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Classic Era: Skill with Axes and Two-Handed Axes increased by 5.
- Hardiness Changed
Duration of Stun effects on you reduced by 20%.
Classic Era: Chance to resist Stun effects increased by an additional 25%.
Gone since Classic Era: Command.
Dwarf Alliance
- Find Treasure
Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.
- Stoneform Changed
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Classic Era: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.
- Big Game Hunter New
Damage dealt versus Beasts increased by 5%.
- Mace Specialization New
Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Gone since Classic Era: Frost Resistance and Gun Specialization.
Night Elf Alliance
- Elune's Light New
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
- Shadowmeld Changed
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Classic Era: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
- Quickness Changed
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Classic Era: Dodge chance increased by 1%.
- Wisp Spirit Changed
Transform into a wisp upon death, increasing movement speed by 75%.
Classic Era: Transform into a wisp upon death, increasing speed by 50%.
Gone since Classic Era: Nature Resistance.
Undead Horde
- Cannibalize Changed
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Classic Era: When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
- Will of the Forsaken Changed
Instantly removes all Charm, Fear and Sleep effects.
Classic Era: Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.
- Touch of the Grave New
- Mage, Priest and Warlock: Your spells and attacks have a 10% chance to drain Health from the target, up to 5% of your maximum Health.
- Paladin, Rogue and Warrior: Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.
- Underwater Breathing
Underwater breath lasts 300% longer than normal.
Gone since Classic Era: Shadow Resistance.
Tauren Horde
- Cultivation Changed
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Classic Era: Herbalism skill increased by 15.
- War Stomp
Stuns up to [?] enemies within [?] yds for 2 sec.
- Endurance Changed
Total Health increased by 5% and chance to hit increased by 1%.
Classic Era: Total Health increased by 5%.
- Plainsrunning New
Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
Gone since Classic Era: Nature Resistance.
Gnome Alliance
- Escape Artist Changed
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Classic Era: Escape the effects of any immobilization or movement speed reduction effect.
- Eureka! New
- Mage: Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
- Priest: Your next 3 non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing.
- Rogue: Your next 3 non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.
- Warlock: Your next 3 non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
- Warrior: Your next 3 non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage.
- Engineering Specialization Changed
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Classic Era: Engineering skill increased by 15.
- Expansive Mind Changed
- Mage, Priest and Warlock: Maximum Mana increased by 5%.
- Rogue: Maximum Energy increased by 5%.
- Warrior: Maximum Rage increased by 5%.
Classic Era: Intelligence increased by 5%.
Gone since Classic Era: Arcane Resistance.
Troll Horde
- Berserking Changed
Increases your spellcasting and attack speed by 10% for [?].
Classic Era: Increases your casting and attack speed by 10% to 10%. At full health the speed increase is 10% with a greater effect up to 10% if you are badly hurt when you activate Berserking. Lasts 10 sec.
- Rapid Regeneration New
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
- Beast Slaying
Damage dealt versus Beasts increased by 5%.
- Regeneration Changed
Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Classic Era: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
Gone since Classic Era: Bow Specialization and Throwing Specialization.
High Order Skyborne Alliance · new in Forever
- Read Ley Line
Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
- Walk on Air
Glide downward through the air for 10 sec while controlling your direction of travel.
- Elemental Insight
Damage dealt versus Elementals increased by 5%.
- Wind Blessed
Increases your spellcasting, melee, and ranged Haste by 1%.
Windshaper Skyborne Horde · new in Forever
- Skysight
Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
- Walk on Air
Glide downward through the air for 10 sec while controlling your direction of travel.
- Elemental Insight
Damage dealt versus Elementals increased by 5%.
- Wind Blessed
Increases your spellcasting, melee, and ranged Haste by 1%.
Racials: what changed since Classic Era
| Race | New | Removed | Changed |
|---|---|---|---|
| Human | Will to Survive | Diplomacy and Mace Specialization | Sword Specialization |
| Orc | Shatter Curse | Command | Axe Specialization, Blood Fury and Hardiness |
| Dwarf | Big Game Hunter and Mace Specialization | Frost Resistance and Gun Specialization | Stoneform |
| Night Elf | Elune's Light | Nature Resistance | Quickness, Shadowmeld and Wisp Spirit |
| Undead | Touch of the Grave | Shadow Resistance | Cannibalize and Will of the Forsaken |
| Tauren | Plainsrunning | Nature Resistance | Cultivation and Endurance |
| Gnome | Eureka! | Arcane Resistance | Engineering Specialization, Escape Artist and Expansive Mind |
| Troll | Rapid Regeneration | Bow Specialization and Throwing Specialization | Berserking and Regeneration |
FAQ
- What are the new races in WoW Forever?
- High Order Skyborne (Alliance): Warrior, Hunter, Rogue, Mage and Druid and Windshaper Skyborne (Horde): Warrior, Hunter, Rogue, Shaman and Druid. Both appear in beta build 1.60.1.70205 as playable races.
- Which race and class combinations are new in WoW Forever?
- Among the original races: Human Hunter, Orc Mage, Dwarf Shaman, Undead Paladin, Gnome Priest and Troll Warlock. Every class of the two new races is new as well, for 56 combinations in total against 40 in Classic Era build 1.15.9.70003.
- Do resistance racials still exist in WoW Forever?
- No. Dwarf Frost Resistance, Night Elf Nature Resistance, Undead Shadow Resistance, Tauren Nature Resistance and Gnome Arcane Resistance are not in the beta data. New racials include Will to Survive (Human), Shatter Curse (Orc), Big Game Hunter and Mace Specialization (Dwarf) and Elune's Light (Night Elf), among others.
About the data
Races, class pairs and racials are read from the WoW Forever beta client (build 1.60.1.70205) and compared with the Classic Era client (build 1.15.9.70003), both via wago.tools. A value shown as [?] is one the export can't resolve yet. Last updated 2026-10-02.